The Defender - Power List

Primary Powers - Buff/Debuff

Cold Domination
Cold Domination powers allow you to manipulate cold and ice to protect your allies and weaken your enemies.

Ice Shield - Casts a rock hard ice shield on one of your allies and grants him Defense to Melee, Lethal and Smashing attacks, and Damage Resistance to Cold and Fire damage. You cannot stack multiple Ice Shields on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Glacial Shield. You cannot use this power on yourself. Ranged, Ally +DEF(Smash, Lethal), Res(Cold, Fire). Recharge: Very Fast
Infrigidate - Fires a frigid beam of cold at a single target. This beam dramatically reduces the target's attack rate, movement speed and Defense. Infrigidate draws so much heat out of the target that the damage of any of its fire attacks will be reduced. Ranged Foe -Speed, -Recharge, -Def, -DMG(Fire) Recharge: Slow
Snow Storm - While active, the chill from this snow storm can dramatically slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Toggle: Ranged (Targeted AoE), Foe -Speed, -Recharge, -Fly. Recharge: Slow
Glacial Shield - Envelops an ally in gleaming Glacial ice. Its crystalline structure has refractive properties that grants the target good Defense against Area Effect, Ranged, Energy and Negative Energy attacks. Glacial Shield also grants the target some Damage Resistance to Cold. You cannot stack multiple Glacial Shields on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Ice Shield. You cannot use this power on yourself. Ranged, Ally +DEF(Ranged, AoE, Energy, Negative), Res(Cold). Recharge: Very Fast
Frostwork - Covers an ally in a thick layer of frost. The frost can absorb the impact from enemy attacks, effectively increasing your ally's maximum hit points for a short time. Frostwork also grants your ally resistance to Toxic damage. Target +Max HP, Res(Toxic). Recharge: Very Long
Arctic Fog - You mastery of cold allows you to hide yourself and all nearby allies within a thick Arctic Fog. Arctic Fog makes you and your allies harder to see and increases your Defense to area effect, melee and ranged attacks, as well as your resistant to Slow, Fire, Cold, and Energy damage. You cannot use any other Concealment type powers while using Arctic Fog. Toggle: PBAoE, Team Stealth, +DEF, +Res(Fire, Cold, Energy, Slow). Recharge: Slow
Benumb - Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening him. A Benumbed target's damage and regeneration rate are greatly reduced. Additionally, the effected target's secondary effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more are all weakened. Ranged, Foe -DMG, -END, -Regeneration, -Special. Recharge: Long
Sleet - Summons a Sleet storm at a targetted location. Sleet deals minimal cold damage to anything that passes through the storm. It also slows the effected foes, and severely reduces their defense and resistance to damage. Many foes may also slip and fall while trying to escape the storm. Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -DEF, -Res. Recharge: Long
Heat Loss - Heat Loss drains the heat from your enemies and transfers that energy to your allies in the form of endurance. All foes near the selected target may experience a heat loss, which will drain their Endurance, slow them, and reduce their damage resistance. Each enemy target which is drained of heat will expel that energy to all your nearby allies, granting them endurance and a bonus to their endurance recovery. Some Endurance and Recovery will also be transferred directly to you and all allies near you. Ranged (Foe AoE), Foe -RES, -END, Slow; Team +END, +Recovery. Recharge: Long

Dark Miasma
Focus the dark power of the netherworld to weaken your foes.

Twilight Grasp - You channel negative energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe’s accuracy and damage is reduced while you and your nearby allies are healed. Ranged, Foe -ACC, -DAM, Team Heal. Recharge: Moderate
Tar Patch - Drops a large patch of viscous negative energy which dramatically slows down enemies that run through it and reduces their Damage Resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Ranged (Location AoE), Target -Speed, -Res, -Fly. Recharge: Slow
Darkest Night - While active, you channel negative energy onto a targeted foe. Darkest night decreases the damage potential of the target, and all foes nearby, as long as you keep the power active. Toggle: Ranged (Targeted AoE), Foe -DAM, -ACC. Recharge: Slow
Howling Twilight - Activating this power channels all the power of the netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe, and all nearby foes will be slowed, disoriented, and drained of some life. Revived allies will have full hit points and endurance, and will suffer no ill effects and will be protected from XP Debt for 90 seconds. Ranged (AoE), Minor DMG(Negative), Target Slow, -Recharge, Disorient, Ally Rez. Recharge: Very Long
Shadow Fall - Envelopes you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense for all attacks and resistance to Fear, while reducing energy, negative energy and psionic damage. You cannot use any other Concealment power while using Shadow Fall. Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative Energy, Fear. Recharge: Slow
Fearsome Stare - Instills tremendous fear in a cone in front of you, causing all effected targets to tremble in terror uncontrollably. Ranged (Cone), Foe Fear, -ACC. Recharge: Slow
Petrifying Gaze - Petrifies a single targetted foe with an terrifying gaze. The victim is held and defenseless. Ranged Hold. Recharge: Slow
Black Hole - Opens up a black hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible.They are hard to see, and cannot affect or be affected by those in normal space. Ranged (Targeted AoE), Foe Intangible. Recharge: Slow
Dark Servant - Summons a dark servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The dark servant can be buffed and healed. Summon Dark Servant: Ranged Debuff Special. Recharge: Very Long

Empathy
Empathy gives you the ability to heal and aid yourself and your allies. Empathy has no offensive powers, but its heals and buffs are unmatched.

Healing Aura - Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. PBAoE, Team +Heal. Recharge: Moderate
Heal Other - Heals a single targetted hero ally. You cannot use this power to heal yourself. Ally Heal. Recharge: Fast
Absorb Pain - Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwords you will be unable to heal your own wounds by any means. Ally Strong Heal, Self Moderate DMG(Special). Recharge: Slow
Resurrect - Revives a fallen ally with full hit points and endurance. The Resurrected target is left protected from XP Debt for 90 seconds. Ally Rez. Recharge: Very Long
Clear Mind - Frees an ally from any immobilize, sleep, disorient and hold effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with multiple applications and as you increase in level. Ally +Res (Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception. Recharge: Fast
Fortitude - Fortitude immensely enhances a single targetted ally's accuracy, damage, and defense to all attacks. Ally +DEF(All), +DMG, +ACC. Recharge: Long
Recovery Aura - The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge. PBAoE, Ally +Recovery. Recharge: Very Long
Regeneration Aura - The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge. PBAoE, Ally +Regeneration. Recharge: Very Long
Adrenalin Boost - Dramatically increases an ally's Endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to Slow effects. Ranged, Ally +End, +Regeneration, +Recharge, Res(Slow). Recharge: Very Long

Force Field
The Force Field Powers give you the ability to create shells of energy that protect yourself and your allies from various damage and harm.

Personal Force Field - The Personal Force Field is almost impenetrable to all attacks, even psionics, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that effect yourself. Cannot be used with Rest. Toggle: Self +DEF, Res(All). Recharge: Slow
Deflection Shield - Dramatically protects an ally from smashing and lethal and all melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic). Recharge: Very Fast
Force Bolt - Discharges a bolt of force that knocks down foes and deals some smashing damage. Ranged, Minor DMG(Smash), Foe Knockback. Recharge: Fast
Insulation Shield - Dramatically protects an ally from fire, cold, energy, negative energy, ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation shields on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself. Ranged, Ally +DEF(Fire, Cold, Energy, Ranged, AoE), Res(End Drain). Recharge: Very Fast
Detention Shield - Encases a targeted foe in a detention force field. The captured target cannot be harmed, is immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. Ranged, Foe Capture(Special). Recharge: Slow
Dispersion Bubble - Creates a large bubble which protects all allies inside. While active, the dispersion bubble gives all allies within increased defense to all attack types. The dispersion bubble also protects allies from immobilization, disorientation and hold effects. Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All). Recharge: Slow
Repulsion Field - Creates a field that violently repels nearby foes. Each villan that is repelled costs you additional endurance. PBAoE Knockback. Recharge: Slow
Repulsion Bomb - Projects an expanding force bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself. Ranged (Targeted Ally AoE), Foe Knockback, Disorient). Recharge: Slow
Force Bubble - Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try. Toggle: PBAoE Foe Repel, Knockdown. Recharge: Slow

Kinetics
You are a master at manipulating Kinetic Energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.

Transfusion - Transfusion drains an enemy of some of his endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the effected foe. You can use transfusions to heal yourself, as well as your allies. Ranged Foe -End, -Regen, Team Heal. Recharge: Moderate
Siphon Power - You can siphon the power from a targeted foe, reducing the targets damage potential. The power is transferred back to you, increasing your damage potential and that of all nearby allies. Ranged, Foe -DMG, Team +DMG. Recharge: Slow
Repel - Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled cost additional endurance. Toggle: Self AoE Knockback. Recharge: Slow
Siphon Speed - You can siphon the speed from a targetted foe, slowing his movement, while speeding your own. Ranged, Foe -SPD, Self +SPD, +Recharge. Recharge: Long
Increase Density - Increases an ally's mass, freeing him from any disorient, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockback, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. You cannot use this power on yourself. Ranged, Ally Special. Recharge: Fast
Speed Boost - You can hasten a single targetted ally. The target's movement speed, attack rate and endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself. Ranged, Ally +SPD, +Recharge, +Recovery, Res(Slow). Recharge: Very Fast
Inertial Reduction - You can reduce your inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while. PBAoE, Allies +Jump. Recharge: Long
Transference - Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies. Ranged (Targeted AoE), Target -End, Team +Recovery, Special. Recharge: Slow
Fulcrum Shift - Fulcrum Shift drains the power of a targeted foe and all foes nearby, tranferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle. Ranged (Foe AoE), Foe -DMG, Team +DMG. Recharge: Long

Radiation Emission
Radiation Emission powers allow you to manipulate atomic particles and waves to aid your allies and weaken your enemies.

Radiant Aura - You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be effected. PBAoE, Ally +Heal. Recharge: Moderate
Radiation Infection - Infects a targeted foe with deadly radiation, severely reducing his accuracy and defense. All foes that come near the target will also become infected. The radiation infection will last until you deactivate it, or until the original infected target is defeated. Toggle: Ranged (Targeted AoE), Foe -DEF, -ACC. Recharge: Moderate
Accelerate Metabolism - Activating this power emits radiation that increases the running speed, attack speed, endurance recovery and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to affects such as sleep, hold, disorient, immobilization and endurance drain. Close (AoE), Ally +SPD, +Recharge, +Recovery, +Dam, +Res(Effects). Recharge: Very Long
Enervating Field - While this power is active, you can irradiate a targeted foe, and all foes nearby, with a lethal dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. Toggle: Ranged (Targeted AoE), Foe -DMG, -Res. Recharge: Moderate
Mutation - Using a concentrated burst of radiation, you can revive a fallen hero and mutate him into a killing machine. The mutated hero has increased damage, accuracy, endurance recovery and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the mutated hero, and he will soon be severely weakened. All effects of the mutation will eventually wear off. Close, Ally Rez, Special. Recharge: Very Long
Lingering Radiation - You can emit lingering radiation that reduces attack rate and movement speed of the target and all nearby foes. Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regen. Recharge: Slow
Choking Cloud - While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. Toggle: PBAoE, Foe Hold. Recharge: Long
Fallout - After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of energy damage to any nearby foes. All effected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage Resistance is severely reduced. Post-Defeat: PBAoE, Extreme DMG(Energy), Foe -ACC, -DEF, -DMG, -Res(All). Recharge: Very Long
EM Pulse - You can unleash a massive pulse of electromagnetic energy. This EMP can effect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all effected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover endurance for a while. PBAoE, Foe Hold, -END, -Regen, Special vs. Robots; Self -Recovery. Recharge: Very Long

Sonic Resonance
You have the ability to control sound in several fashions. You can create semi- solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.

Sonic Siphon - By setting up a constant vibration in the body of your foe, you weaken his Damage Resistance. Effected targets will take more damage from successful attacks. Ranged, Foe -Res(All). Recharge: Slow
Sonic Barrier - This shield dramatically reduces the damage an ally takes from Smashing, Lethal and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. Ranged, Ally +Res(Smash, Lethal, Toxic). Recharge: Very Fast
Sonic Haven - This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself. Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy). Recharge: Very Fast
Sonic Cage - Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked. Ranged, Foe Capture (Special). Recharge: Moderate
Disruption Field - You set up a constant wave of energy around an ally, weakening the Damage Resistance of all nearby foes. Toggle: Ranged (Target Ally AoE), Foe -Res. Recharge: Moderate
Sonic Dispersion - You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects. Toggle: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient). Recharge: Slow
Sonic Repulsion - You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled. Toggle: Ranged (Target Ally AoE), Foe Knockback. Recharge: Moderate
Clarity - By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilization effects and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced Perception. Ally +Res (Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception. Recharge: Fast
Liquify - You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense. Ranged (Location AoE), Minor Damage(Smashing/Energy), Foe Hold, Knockdown, -ACC, -DEF. Recharge: Slow

Storm Summoning
You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid allies and wreak havoc on your foes.

Gale - You can call forth a tremendous gust of gale force winds that knock down foes and deal some smashing damage in a wide cone area. Ranged (Cone), Minor DMG(Smash), Foe Knockback. Recharge: Moderate
O2 Boost - Saturates the air around a targetted ally Hero with rich oxygen, healing his wounds. The O2 boost can protect a targetted ally hero from sleep, stun and Endurance Drain effects. You cannot use this power on yourself. Ally Heal, +Res(Disorient, Sleep, End Drain). Recharge: Fast
Snow Storm - While active, the chill from this snow storm can dramatically slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Toggle: Ranged (Targeted AoE), Foe -Speed, -Recharge, -Fly. Recharge: Slow
Steamy Mist - You mastery of the elements allows you to hide yourself and all nearby allies within a steamy mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist. Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse). Recharge: Slow
Freezing Rain - Summons freezing rain at a targetted location. Freezing Rain deals minimal cold damage to anything that passes through the storm. It also slows the effected foes, and severely reduces their defense and resistance to damage. Many foes may also slip and fall while trying to escape the storm. Ranged (Location AoE), Minor DoT(Cold), Foe -SPD, -Recharge, -DEF, -Res. Recharge: Long
Hurricane - You can summon a hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. The massive winds of this storm continuously force foes away from you. Toggle: PBAoE, Foe -Range, -ACC, Repel, Knockback. Recharge: Slow
Thunderclap - You can call forth a tremendous thunder clap that will disorient most foes in a large area around you. PBAoE, Foe Disorient. Recharge: Slow
Tornado - Conjures up a funnel cloud at a targeted location. The tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left disoriented and with reduced defense. The tornado is a menacing sight and can even cause panic amongst your foes. Summon Tornado: PBAoE Minor DAM(Smash), Foe Knockback, Fear, Disorient. Recharge: Long
Lightning Storm - You can summon a massive lightning storm that will strike any foes that approach you. This storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains. Summon Storm: Ranged, High DMG(Energy), Foe -End. Recharge: Long

Traps
Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies.

Web Grenade - Upon impact, web grenade expels a strong tenuous and very sticky substance that can immobilize most targets. This non lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. Ranged, Target Immobilize, -Recharge, -Fly. Recharge: Fast
Caltrops - You toss a handful of caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any villains that pass over the caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed. Recharge: Slow
Triage Beacon - You can plant a Triage Beacon into the ground. The beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. Placed Beacon: PBAoE +Regen. Recharge: Very Long
Acid Mortar - You can place a small mortar on the ground. If an enemy passes nearby, the mortar will fire an acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense, as well as his damage resistance. The mortal will last up to 60 seconds, and will fire up to 10 grenades. It can be destroyed by your foes. Place Trap: Ranged (AoE), Minor DoT(Toxic), Foe -Res(All), -DEF. Recharge: Slow
Force Field Generator - You can build a Force Field Generator Drone. The drone will create a Dispersion Bubble that gives all nearby allies increased defense against all attacks including psionics. The dispersion bubble also protects allies from immobilization, disorientation and hold effects. The Drone will follow you can can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman, and cannot be given commands. You can only ever have one Force Field Generator. Place Drone: PBAoE, Team +DEF, +Res(Hold, Immobilize, Disorient). Recharge: Very Slow
Poison Trap - You can build a Poison Gas Trap on the ground. Any foes that pass near the poison trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the effected area will may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate. Place Trap: PBAoE Foe Choke, Vomit, -Regen, -Recharge. Recharge: Long
Seeker Drones - You can create two Seeker Drones. These seeker drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy, and perception, and may even be disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed your foes. Summon Seekers: Ranged Disorient, -DMG, -ACC, -Perception, Low DMG(Energy). Recharge: Long
Trip Mine - You can place a trip mine on the ground. Any villains that pass near the trip mine will cause it to explode, severly damaging all nearby foes and sending them flying. The trip mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trip mine will detonate. Place Mine: PBAoE, Superior Dam(Lethal/Fire). Recharge: Slow
Time Bomb - You can place a time bomb on the ground. The time bomb will detonate 15 second after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The time bomb is small and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the time bomb will still detonate. Place Bomb: PBAoE, Extreme DAM(Lethal/Fire). Recharge: Very Long

Trick Arrow
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.

Entangling Arrow - Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking. The Entangling Arrow can bring down flying entities and halts jumping. Entangle Arrow has a fairly low Endurance cost and a bonus to its accuracy. Ranged, Target Immobilize, - Fly. Recharge: Fast
Flash Arrow - This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy. Ranged (Targeted AoE), Foe - Visibility, -ACC. Recharge: Slow
Glue Arrow - This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rate of any foes in the area. Ranged (Targeted AoE), Foe -SPD, -Recharge. Recharge: Very Slow
Ice Arrow - This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all effected targets will be slowed. Ranged, Foe Hold, -SPD, -Recharge. Recharge: Moderate
Poison Gas Arrow - This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Affected foes damage potential will be severely reduced. Some foes will react badly to the poison and choke for a time. Ranged (Targeted AoE), Foe -DMG. Recharge: Slow
Acid Arrow - This arrow explodes in a small shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense, as well as his damage resistance. Ranged AoE Minor DoT(Toxic), Foe -Res(All), -DEF. Recharge: Slow
Disruption Arrow - This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes. Ranged (Location AoE), -Res (All). Recharge: Long
Oil Slick Arrow - On impact, this arrow creates an oil slick that Slows foes in the area and may cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it. Ranged (Location AoE), Knockdown, -Speed, -DEF, +Special. Recharge: Long
EMP Arrow - This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can effect machines, and is even powerful enough to effect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. AoE, Foe Hold, Special vs. Robots, Self - Recovery. Recharge: Very Long

Secondary Powers - Ranged

Archery
The ancient art of Archery allows you to use a Bow and Arrow to great effect. This power set has an inherent bonus to Accuracy.

Snap Shot - A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Ranged, Minor DMG(Lethal). Recharge: Fast
Aimed Shot - Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. Ranged, Moderate DMG(Lethal). Recharge: Moderate
Fistful of Arrows - You fire a fistful of arrows in a cone in front of you. Good at close range. Ranged (Cone), Moderate DMG(Lethal)). Recharge: Moderate
Blazing Arrow - You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Ranged, High DMG(Lethal), Minor DoT(Fire). Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Slow
Explosive Arrow - You fire a grenade-tipped arrow at long range. This explosion effects all within the blast radius, and can knock them back. Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback. Recharge: Slow
Ranged Shot - A long ranged shot that blasts your foes. Like most Sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Lethal). Recharge: Slow
Stunning Shot - You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe. Ranged Disorient, Minor DMG(Smashing). Recharge: Slow
Rain of Arrows - You unleash a rain of arrows on a targetted location, damaging foes within a large area. Ranged (Location AoE), Extreme DoT(Lethal). Recharge: Slow

Assault Rifle
The Assault Rifle is a state of the art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targetting technology, and is a very accurate weapon.

Burst - Quickly fires a burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Ranged, Moderate DoT(Lethal), Foe -DEF. Recharge: Fast
Slug - Fires a single slug at a targetted foe. Firing a single slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. Ranged, High DMG(Lethal), Foe Knockback. Recharge: Moderate
Buckshot - Good at close range. Fires a cone of buckshot pellets and can knock some foes down. Ranged (Cone), Moderate DMG(Lethal), Foe Knockback. Recharge: Moderate
M30 Grenade - Launches an M30 grenade at long range from beneath the barrel of your assault rifle. This explosion from this grenade affects all within the blast radius, and can knock them back. Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Knockback. Recharge: Slow
Beanbag - Fires a single non-lethal beanbag that can seriously disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. Ranged, Minor DMG(Smash), Foe Disorient. Recharge: Slow
Sniper Rifle - Sniper Rifle is a powerful piece of Hardware. It is very accurate and has very long range. The impressive round can knock down it’s target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. Sniper, Extreme DMG(Lethal), Foe Knockback. Recharge: Slow
Flamethrower - Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range. Ranged (Cone), Extreme DoT(Fire). Recharge: Slow
Ignite - Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages. Ranged (Targeted AoE), Moderate DoT(Fire). Recharge: Fast
Full Auto - Opens up your assault rifle on full auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets with the narrow cone of effect. There is a chance you may land a lucky shot for extra damage. Ranged (Cone), Superior DMG(Lethal), +Special. Recharge: Slow

Dark Blast
Dark Blast summons the dark powers of the netherworld to defeat your foes. The draining effects of most of these powers can reduce your targets' Accuracy.

Dark Blast - A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's accuracy. Ranged, Moderate DMG(Negative), Foe -ACC. Recharge: Fast
Gloom - Gloom slowly drains a target of life, and reducing his accuracy. Slower than dark blast, but deals more damage over time. Ranged High DoT(Negative), Foe -ACC. Recharge: Moderate
Moonbeam - An extremely long range beam of negative energy that deals tremendous damage and reduces the target's chance to hit. This is a sniper attack, and like most sniper attracts, it is best fired from a distance as it can be interrupted. Sniper, Superior DMG(Negative), Foe -ACC. Recharge: Slow
Dark Pit - Envelopes a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Ranged (Targeted AoE), Foe Disorient. Recharge: Slow
Tenebrous Tentacles - You can create a cone shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their accuracy. Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -ACC. Recharge: Slow
Night Fall - Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have a reduced accuracy. Ranged (Cone), Moderate DoT(Negative), Foe -ACC. Recharge: Slow
Torrent - You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal negative energy damage, but send foes flying and reduces their Accuracy. Ranged (Cone), Minor DMG (Smashing), Foe -ACC, Knockback. Recharge: Slow
Life Drain - You tap the power of the netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transfered to you in the form of hit points. Ranged, Moderate DMG(Negative), Target -ACC, Self +HP. Recharge: Slow
Blackstar - You can unleash a devastating blast of negative energy around yourself, dealing massive damage and reducing affected foes' accuracy. This power leaves you drained of endurance, and unable to recover endurance for a while. Close (AoE), Extreme DMG (Negative), Foe -ACC, Self -Recovery. Recharge: Very Long

Dual Pistols
This is a placeholder for when the set is released.

Electrical Blast
Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance Recovery. This is not as useful against weaker foes like minions, but can be quite effective against higher level foes and Bosses. Some electrical attacks can even transfer this Endurance back to you.

Charged Bolts - You can quickly hurl small bolts of electricity at foes dealing some damage and draining some endurance. Some of this endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. Ranged, Moderate DMG(Energy), Foe -End. Recharge: Fast
Lightning Bolt - You can send a large blast of electrical energy at a foe dealing moderate damage and draining some endurance. Some of this endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts but recharges more slowly. Ranged, High DMG(Energy), Foe -End. Recharge: Moderate
Ball Lightning - Hurls a highly charged ball of lightning that explodes on contact. Ball lightning deals good damage in an area and also drains some endurance from each target it hits. Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End. Recharge: Slow
Short Circuit - Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals moderate damage over time, drains a lot of endurance from the targets, and renders them unable to recover endurance for quite a while. Some of the drained endurance is given to you. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining attacks. PBAoE, Moderate DoT(Energy), Foe -End, -Recovery. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Zapp - A focused electrical blast that can travel great distances with high accuracy. Zapp drains endurance, and is best fired from a distance, as it can be interrupted. Some of the endurance you drain may transfer back to you. Sniper, Extreme DMG(Energy), Foe -End. Recharge: Slow
Telsa Cage - Telsa Cage confines the target in electrical prison. The target is overwhelmed by the electrical change and is left helpless and can be attacked. The target is drained of some endurance, and some of that endurance may be transferred back to you. Ranged, Minor DMG(Energy), Foe Hold, -End. Recharge: Moderate
Voltaic Sentinel - You can manifest a polarized field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targetted or attacked by enemies.The Sentinel can fly, and will follow you. Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End. Recharge: Very Long
Thunderous Blast - You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous blast deals massive damage and drains a lot of endurance from nearby foes. Activating his power leaves you drained of endurance, and unable to recover endurance for a while. Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery, Self -Recovery. Recharge: Very Long

Energy Blast
Energy Blast allows you to send bolts of energy at foes, and can often send them flying with Knockback.

Power Bolt - A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. Ranged, Minor DMG(Energy/Smash), Foe Knockback. Recharge: Fast
Power Blast - A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. Ranged, Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Moderate
Energy Torrent - Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Power Burst - A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from the burst often knocks back most foes. Close, High DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Sniper Blast - A focused blast that can travel great distances with high accuracy. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Power Push - This ranged attack deals little damage, but sends the target flying for a great distance. Ranged, Minor DMG(Energy/Smash), Foe High Knockback. Recharge: Moderate
Explosive Blast - You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backward. Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback. Recharge: Slow
Nova - You can explode in tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Recovery. Recharge: Very Long

Ice Blast
Ice Blast allows you to send bolts of cold at foes, with a tendency to Slow their attacks and movement.

Ice Bolt - Ice bolt quickly pelts an enemy with small icy daggers; their chill slows a foe’s attacks and movement for a short time. Fast, but little damage. Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD. Recharge: Fast
Ice Blast - Ice blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD. Recharge: Moderate
Frost Breath - Unleashes a cone of frosty breath that can slow your opponents' movement and attacks. Very accurate and very deadly at medium range. Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Freeze Ray - Although this power deals very little damage, the freeze ray encases your foe in a block of ice, holding him helpless in place for a while. Ranged, Minor DMG(Cold), Foe Hold. Recharge: Moderate
Ice Storm - Shred your foes with this ice storm. This power deals a lot of damage in a large area and can slow all effected targets' movement and attack speed. Ranged (Location AoE), Minor DoT(Cold/Lethal), Foe -Recharge, -SPD. Recharge: Long
Bitter Ice Blast - A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduces your enemy's accuracy. Like other Ice Blast powers, Bitter Ice Blast can slow a target's movement and attack speed. Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -ACC. Recharge: Slow
Bitter Freeze Ray - This power can hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Bitter Freeze Ray deals medium damage. Ranged, Moderate DMG(Cold), Foe Hold. Recharge: Slow
Blizzard - The massive damage from the blizzard can slow the attack rate of all your opponents in a large area, reducing their accuracy and possibly knocking them back. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. Ranged (Location AoE), Extreme Dot(Cold), Foe -ACC, -SPD, -Recharge, Knockback, Self -Recovery. Recharge: Very Long

Psychic Blast
Blast villains with an array of offensive Psionic powers. Most Psychic Blast powers have long ranges, and few living beings can resist their effects. Creatures without minds, like machines and robots, are all but immune.

Mental Blast - This basic attack does moderate psionic damage, and can slightly reduce a target's attack speed. Ranged, Moderate DMG(Psionic), Target -Recharge. Recharge: Fast
Subdue - Subdue deals moderate psionic damage and may leave the targeted foe immoblized for a brief time. Immoblized foes cannot move but can still attack. Ranged, Moderate DMG(Psionic), Foe Immobilize. Recharge: Moderate
Psionic Lance - This extremely long range psionic attack has a bonus to accuracy, and can slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Superior DMG(Psionic), Target -Recharge. Recharge: Slow
Psychic Scream - This howl of psionic energy resonates in the mind of all foes within its conical area of affect, inflicing moderate damage. Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge. Recharge: Slow
Telekinetic Blast - You can use telekinesis to blast a targeted foe. This attack deals smashing and psionic damage, and can knock an opponent back. Ranged, Moderate DMG (Smash/Psionic), Foe Knockback. Recharge: Moderate
Will Domination - This powerful attack deals psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. Ranged, High DMG(Psionic), Foe Sleep. Recharge: Slow
Psionic Tornado - Unleashes a whirlwind of psionic energy on a target, tossing nearby foes into the air. The tornado damages foes and slows their attack speed. Ranged (Targeted AoE), Moderate DoT (Psionic), Foe Knockback. Recharge: Slow
Scramble Thoughts - Painfully scrambles the synapses of a targetted foe, leaving him dramatically disoriented for a short duration. Deals a little psionic damage. Ranged, Minor DMG(Psionic), Foe Disorient. Recharge: Slow
Psychic Wail - Psychic wail is a devastating psionic attack that wracks the minds of all nearby foes. This power leaves you drained of Endurance and unable to recover endurance for a time. Close (AoE), Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery. Recharge: Very Long

Radiation Blast
Blast your foes with lethal radiation. Radiation Blast powers can bypass normal defenses, and lower your targets' overall defense.

Neutrino Bolt - A very quick, but low damage attack. Neutrino Blast can reduce the targets Defense. Ranged, Minor DMG (Energy), Foe -DEF. Recharge: Very Fast
X-Ray Beam - You can emit a beam of X-ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and reduce the targets defense. Ranged, Moderate DMG(Energy), Foe -DEF. Recharge: Fast
Irradiate - You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets Defense. Close (AoE), Moderate DoT(Energy), Foe -DEF. Recharge: Slow
Electron Haze - A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce a targets defense. It can also knock some targets down. Close, Moderate Cone DMG(Energy), Foe -DEF, Knockback. Recharge: Slow
Proton Volley - Hurls a volley of long range alpha particles over an extremely long range. Proton volley can bypass some of a targets defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted. Sniper, Superior DMG (Energy), Foe -DEF. Recharge: Slow
Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Cosmic Burst - Cosmic burst smashes the target with cosmic particles. The attack is very short range, but the damage is devistating and can leave most targets disoriented and with reduced defense. Close, Extreme DMG(Energy), Foe Disorient, -DEF. Recharge: Slow
Neutron Bomb - This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron bomb can bypass some of a targets defenses and reduce the targets defense. Ranged (Targeted AoE), Moderate DMG(Energy), Foe -DEF. Recharge: Slow
Atomic Blast - This attack taps most of your stored energy to deal a devastating atomic blast. Any foes left standing will have their defense greatly reduced, and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. Close (AoE), Extreme DMG (Energy/Smash), Foe Hold, -DEF, Self -Recovery. Recharge: Very Long

Sonic Attack
Sonic Attack lets you use the power of sound waves to damage and weaken your foes.

Shriek - You let forth a quick Shriek, damaging your target and weakening his Damage Resistance. Ranged, Minor DMG(Smash/Energy), Foe -Resist. Recharge: Fast
Scream - Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Ranged, Moderate DoT(Smash/Energy), -Res. Recharge: Moderate
Howl - A short range, but powerful sonic attack. Ranged Cone, Medium DMG (Smashing/Energy), Foe -Res(All). Recharge: Slow
Shockwave - You can call force a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. Ranged (Cone), Minor DMG (Smashing/Energy), Foe Knockback. Recharge: Moderate
Shout - You damage your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Ranged, Heavy DMG(Smashing/Energy), Foe -Res(All). Recharge: Moderate
Amplify - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DMG. Recharge: Long
Siren Song - You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed. Ranged (Cone), Minor DMG(Energy), Foe Sleep. Recharge: Long
Screech - By bursting forth with this hypersonic screech, you can disorient a target. Ranged, Minor DMG(Smash/Energy), Foe Disorient, -Res(All). Recharge: Slow
Dreadful Wail - Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, Self -Recovery. Recharge: Very Long


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